Comments
- @greytorrent1
Maybe but there's also the issue of memory and hard drive space, not to mention loading times. Do each our sims really need that many different styles of clothing? Sure I wouldn't find anything wrong with having more clothing slots, but its not something that I would consider necessary. - I think that's a great idea. Although, I've only filled up 5 slots on one of my sims so far, in the future when there are more clothing options I'd like to have more slots as well.My Simblr | Cookie. Rotational-Player. Needs more lifestyle traits. | Can we please get Adventurous & Eco-Friendly traits?
- I know I don't wear the same 5 outfits over and over each week! There are more than 5 days in a week anyway. I think a few more slots, at least for Everyday category would be awesome!
- Well they might be saving the slots for things like Winter wear for Seasons if we get that EP. So that could be why there is not more slots. Not sure if we already have that in game but something like that if you know what I mean.
- I don't really need more slots, I usually only use 3 of the slots and not even for every category. I'd reather them to add more tattoos and curly hairstyles than focusing on adding more slots...Origin ID is: AlbaWaterhouse
All my creations are CC free. - Really you use the whole five outfit slots!? I only use one lol
- 0
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@SimGuruModSquad@SimGuruTwoLegs,
Hi, I'm not sure which SimGuru is currently covering this forum. If I have tagged the wrong person, I apologize; please let me know who I should tag.
Since the last patch, there have been numerous reports about broken items with custom deco slots (bookcases, tables, shelves, etc.). The problem appears to be the addition of an apparently arbitrary limit on the number of bones an item can have. This change has impacted packages with custom added slots, causing these items to crash the game.
Before this patch, there was no reported limit on the number of deco slots that could be added to an item that functioned in the game. Since this patch, no mod can have more than 195 bones in the rig resource. This limits the number of slots that an item can have and still function in the game.
The result is that many CC items are now causing the game to crash. People have been making Sims 4 CC items with more than 195 bones for years. Thus, this change is causing a very large number of items to crash the game. Fixing this on our end would require all creators to modify all the creations they've made for the last several years.
What we're hoping is that EA will back out this possibly unintended change so that the years of work our community has put in on an enormous amount of content does not require creators to fix all of these many items. There is no graceful way for us to fix this with a batch fix, and making these items game-safe would reduce their appeal to players (it would require removing slots that players want). I would like to emphasize that this change is impacting a very large number of CC packages.
If examples of the problem are needed, please let me know, and I will provide them.
Hi, I'm not sure which SimGuru is currently covering this forum. If I have tagged the wrong person, I apologize; please let me know who I should tag.
Since the last patch, there have been numerous reports about broken items with custom deco slots (bookcases, tables, shelves, etc.). The problem appears to be the addition of an apparently arbitrary limit on the number of bones an item can have. This change has impacted packages with custom added slots, causing these items to crash the game.
Before this patch, there was no reported limit on the number of deco slots that could be added to an item that functioned in the game. Since this patch, no mod can have more than 195 bones in the rig resource. This limits the number of slots that an item can have and still function in the game.
The result is that many CC items are now causing the game to crash. People have been making Sims 4 CC items with more than 195 bones for years. Thus, this change is causing a very large number of items to crash the game. Fixing this on our end would require all creators to modify all the creations they've made for the last several years.
What we're hoping is that EA will back out this possibly unintended change so that the years of work our community has put in on an enormous amount of content does not require creators to fix all of these many items. There is no graceful way for us to fix this with a batch fix, and making these items game-safe would reduce their appeal to players (it would require removing slots that players want). I would like to emphasize that this change is impacting a very large number of CC packages.
If examples of the problem are needed, please let me know, and I will provide them.